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Old Oct 30, 2009, 10:21 PM // 22:21   #21
Atra esternĂ­ ono thelduin
 
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Originally Posted by Regina Buenaobra View Post
Maybe I need to post again about the issue of adding Heroes in GH again. We've identified a fix that we're testing at this very moment. Programmer Joe is optimistic that it will work.
why is this posted in this thread? O_o
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Old Oct 30, 2009, 10:29 PM // 22:29   #22
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R.I.P uwsc.

some people are saying it will revert after halloweeen.

To that i say, not a chance in hell. Were stuck with the way it is now.

ofc, with an exp team its still possible but tough (we got a fulll run thru just before) but took an hour.

heres hoping our guild teams can refine our new tactic and keep speedclearing without the pugs
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Old Oct 30, 2009, 11:01 PM // 23:01   #23
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So what's ectos selling at now? 10k??? PLEASE BE 10K!!!!
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Old Oct 30, 2009, 11:02 PM // 23:02   #24
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why is this posted in this thread? O_o
maybe to take our attention away from the uwsc nerf lol...but i really have no clue..
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Old Oct 30, 2009, 11:24 PM // 23:24   #25
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Man, I just got KOABD so if ectos rise any more im dedicating myself to farming them shits. Im just gonna keep it real.
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Old Oct 30, 2009, 11:52 PM // 23:52   #26
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So what's ectos selling at now? 10k??? PLEASE BE 10K!!!!
It's a steady 5.3k last I heard. Don't expect a huge rise...
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Old Oct 31, 2009, 07:39 AM // 07:39   #27
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anyone beat underworld with the skeletons in it yet?
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Old Oct 31, 2009, 08:02 AM // 08:02   #28
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Not likes its hard. ANet said they like that SF has the ability to run balanced teams and people who otherwise couldn't beat elite areas to play them. So they don't want to nerf it. At the same time 10 minutes for the UW clear in HM is way to fast.

So what do they do. Make it so pure solo builds can't run everywhere untouched. Balanced Teams with SF as a tank still can roll the UW. It just won't take 10 minutes anymore. Probably can get it down to like 40 again with cryway.

On a plus note - you can still trap the underworld. Well at least part of it anyway :-p
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Old Oct 31, 2009, 09:18 AM // 09:18   #29
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Originally Posted by Sarevok Thordin View Post
Skeletons of Dhuum = END OF UWSC LOL!!!!!
Seems to be the intent, yes...
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Old Oct 31, 2009, 02:23 PM // 14:23   #30
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Originally Posted by Feathermoore Rep View Post
ANet said they like that SF has the ability to run balanced teams and people who otherwise couldn't beat elite areas to play them.
Current UW/SoO teams aren't balanced. *obvious*
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Old Oct 31, 2009, 04:45 PM // 16:45   #31
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Well the skeletons drop ecto - so it would seem they will become a permanent addition to the scenery.
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Old Oct 31, 2009, 04:49 PM // 16:49   #32
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So UWSC is boned because of the skeletons of Dhumm!
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Old Oct 31, 2009, 05:21 PM // 17:21   #33
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Originally Posted by Biggus Shlongus View Post
So UWSC is boned because of the skeletons of Dhumm!
/Nicepun

I never participated in UWSC's so it doesn't really effect me.
And when doing an UW trip casually with the guild, there won't be much trouble either.
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Old Oct 31, 2009, 05:21 PM // 17:21   #34
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Originally Posted by Feathermoore Rep View Post
On a plus note - you can still trap the underworld. Well at least part of it anyway :-p
I'm a bit confused by this, unless you are referring to completing quests. You can still solo trap the whole UW. You have to burn more traps on the skeletons, and you have to be wary of new pop-ups, so it now takes even longer. You still can't do anything to Behemoths, but you can just ignore them.
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Old Nov 02, 2009, 12:55 AM // 00:55   #35
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Bring On the Rits
What is Shadow Form......
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Old Nov 02, 2009, 01:12 AM // 01:12   #36
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Skellies of Dhuum drop ectoes.

The new dryders have a teleport so its hard to bodyblock them, and they do starburst. Four Horsemen is hell at the moment.
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Old Nov 02, 2009, 04:10 AM // 04:10   #37
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Originally Posted by Shakkara View Post
Skellies of Dhuum drop ectoes.

The new dryders have a teleport so its hard to bodyblock them, and they do starburst. Four Horsemen is hell at the moment.
The white dryders are in 4h? Hmm, didnt see them yesterday, at least not on pits side.

As for UWSC, it's not nerfed. The only difference is that you now have to take the time to get the skeletons out of line of sight. If they are behind a wall or something, they cant hurt you.
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Old Nov 02, 2009, 01:41 PM // 13:41   #38
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New dryder mobs, you say...? Are there any pics?
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Old Nov 02, 2009, 01:50 PM // 13:50   #39
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Originally Posted by AptaleonIII View Post
New dryder mobs, you say...? Are there any pics?
They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.
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Old Nov 02, 2009, 02:22 PM // 14:22   #40
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They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
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